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QOOLE.NEW
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1997-04-20
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11KB
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215 lines
Qoole What's New Log
Key
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+ addition
* bug fix
x change
v1.31 beta
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* vertex/edge/face manipulation crash bug fixed
v1.30 beta
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+ vertex/edge/face manipulation
+ precice CSG, subtraction and saving won't cause cracks that lead to leaks
+ support for different entity sets (.ent files)
+ added support for Hipnotic's Scourge of Armagon (hipnotic.ent)
+ horizontal and vertical mouse locking (buttons at top, and TAB to cycle)
* textures are aligned better, they don't jitter when moving/rotating eye
* fixed visible cracks that showed on large surfaces in solid/tmapped mode
* specifying a non-existent directory in file dialog would crash
+ added shell to DOS feature
+ added vid_mode and vid_describemodes commands
x menu pulldowns reorganized, some buttons at top added and moved around
x menu popups also changed a bit, some toggle options were added as well
x discontinued DX version, use the DOS version if you use the mod player
v1.21
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* merging certain texture wads caused Qoole to crash
* some very minor bugs fixed
x rearranged buttons at top
v1.20
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* err, textures were indeed rendered upsidedown, easy fix
+ support for running qbsp, light, vis and Quake from within Qoole
+ F11 will fix video (returning to dos qoole under win95 caused problems)
* close buttons would disappear on extra camera views
* "QTexture_Realize: texture_win doesn't exist" bug fixed
+ double clicking on a texture in the texture window will apply it
+ last used directories for load, save, export, and mod are saved in .cfg
x rearranged buttons at the top
* texture scroll buttons could crash if mouse moved enough while clicking
+ if you try to merge GFX.WAD, you'll get a warning message (the GFX.WAD
that comes with Quake is NOT a wall texture wad file)
+ added dialog that allows ignoring bad brushes and entities while loading
v1.10
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+ solid rendering for 3d views
+ texture mapped rendering for 3d views
+ textured fast option
+ add camera view option now allows addition of 2d views
+ window close buttons on closable windows
+ HOME/END keys work in text fields now
+ HOME key centers views on origin (add to Window pulldown menu as well)
* after loading many times, Qoole died with a max variables reached error
* possibly fixed trailing mouse problem
* closing all view windows and loading a new map would crash
* moving objects away from window borders would scroll the view sometimes
* a few minor GUI bugs fixed
v1.01
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* texture was lost when adding brushes from a file
* minor bug when finishing a group by only selecting it
x closing certain windows minimizes instead (config, entity, texture)
* DOS Qoole under real DOS (not win95) died easily with a PMODE/W exception
x using DOS4G/W fixed the above problem (unfortunately distro is larger)
* WinDirect Qoole wasn't supposed to require DirectX, however v1.00 did
only because it needed DirectSound (for the mod player). DirectDraw is
NOT needed, the WinDirect capability of Qoole is independent of DirectX.
x two Windows distributions now: wdqoole (doesn't require DirectX at all,
has no sound support) and dxqoole (requires DirectX, has sound support)
* ghost mouse pointer graphic sometimes left behind at startup
v1.00
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x after exhaustive testing over the past 2 months, Qoole is no longer beta
+ edit fields now scroll if string is too long, also arrow keys move cursor
* mouse jiggling problem in wdqoole gone
x while grouping, selecting grouped object finishes the group automatically
* not finishing a group was causing later grouping problems
* a few other minor bugs
v0.99z beta
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+ 30% faster rendering code
+ entity property window completed
+ mod player added to wdqoole
+ wdqoole accepts command line parameters now
* lots of bugs fixed, some of which were causing crashes, too many to list
x many minor changes, too many to list
All versions before v0.99z were not publicly released
v0.99h
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+ ability to load .qle's and .map's from the command line for DOS Qoole
v0.99g
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* a mouse weirdness in wdqoole was causing several different problems
x "WinDirect Qoole" listed on Windows 95 taskbar for wdqoole
* a timing problem in wdqoole was consistently causing periodic long delays
* texture selector window had some bugs when using multiple columns
v0.99f
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* list all available drives in load/save dialogs instead of just A thru F
* suspending and returning to wdqoole from Windows left a black screen
* eye move in camera views was broken
v0.99e
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+ at startup, texture selector set to first bookmark, if it exists
* ungrouping an unfinished group would cause later grouping problems
* ungrouping wasn't preserving individual pieces scale and rotation
* many small bugs were removed, some of which were causing crashes
+ tooltips feature added to GUI code, and added tips for buttons at top
+ sky texture is now animated by parallax scrolling, similiar to Quake
* texture wad merge was crashing Qoole randomely for many people
+ hitting alt-(num) will assign bookmark num the current texture
+ clicking the texture shown in object window sets current texture
+ texture selector window will do multiple columns if window is big enough
+ entity properties partially done
v0.99d
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* with no textures, the texture window could cause strange problems
* attempting to scale an entity would cause weird results
* clicking window close buttons real fast would exit with an error
* qoole.tex is updated if you change qoole.wad outside of Qoole
* some problems with PGUP and PGDN to scroll through textures
* alt-function key bindings didn't work
* ungrouping a single entity or brush would delete it, does nothing now
* scaled and/or rotated objects didn't ungroup properly
* ungrouping multi-layered groups was working very improperly
x hollow uses snapgrid value to set wall width of hollowed object
x can no longer start a new map if at load or save dialog
v0.99c
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* hollow wasn't centering the new object (caused them to rotate weirdly)
* arrow keys were scrolling the view way off the map, much more sane now
v0.99b
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* bad maps were exiting with an error, now you get an error dialog
v0.99a
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+ public beta information window at startup
+ qoole documentation
+ add camera view (alt-n, or in window pull-down)
v0.98e
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* scale snap-to-grid in 3d views wasn't snapping at all
* mouse was still a bit choppy, should feel smoother now
v0.98d
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x group finish now auto selects the new group
* object could loose its position when scoping down into it then back up
v0.98c
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* default keybinds weren't being loaded
v0.98b
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x different start zoom rate and default snapgrid and drawgrid (8)
* scaling bug, I accidently deleted a line of code before I compiled v0.98
v0.98
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* mouse movement was a bit choppy on some systems
* some subtracted fragment faces were left blank
+ screenshot feature (F12, saves qoole??.pcx)
x gamma setting similiar to Quake's now (1.0 default)
x bookmark window fits in 640x480 (has smaller gaps and borders)
+ rotate-snap (rsnap variable, in degrees, 15.0 default)
+ colors saved in qoole.cfg now
* moving a window with a lot of controls was sluggish, much faster now
+ if object contains multiple textures, object window tells you
* backslash (redraw) was crashing (tried to load invalid palette file)
+ scale snap-to-grid (uses snapgrid variable multiplied by 2)
+ grouping: add to, finish, ungroup
+ keybinds saved in qoole.cfg now
+ subtraction notice dialog and ESC to cancel feature
+ added export map (ctrl-e) to menu pull downs
x restructed add entities popup
v0.97
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+ started what's new log
+ hollow simple objects (alt-h)
* load failed on some maps
* object subtraction crashed or subtracted improperly
* lower video modes tried if default fails
* hitting TAB key (next field) in a window without fields would crash
+ console variables can be assigned with an equals (not required however)
x new startup video numbers, only reasonable resolutions available
+ config window: drawgrid, snapgrid, gamma
+ qoole.cfg create/load/save
+ texture bookmarks (alt-b for win, keys 1-8 for quick select)
* it was possible to get stuck in some eye modes
v0.01 - v0.96
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...let's just say a lot of work was done, all main features added, unlogged